Developer Integration Engineer | Shield AI | Washington, DC | June 2025
- Present
Protecting service members and civilians with intelligent systems.
Aerospace Applications Software Engineer | Blue Origin | Denver, CO |
June 2023 - April 2025
Founding simulation software engineer to build a human-rated Lunar
lander in support of NASA's Lunar program.
Developed Python data pipelines for spacecraft analysis and C++
hardware mocking capabilities, enabling entirely software-based
simulation environments with hardware-agnostic interfaces.
Built automated test case management software and worked with
customer teams to eliminate verification roadblocks, delivering 10x
productivity improvements for a 20-person team.
Owned development environment for 150-person flight software team,
implementing modern tooling while ensuring DO-178 compliance.
Developed custom Pytest framework generating dynamic GitLab CI jobs
with Python decorators, reducing runner utilization by 50% while
maintaining hundreds of active tests.
Simulation Software Engineer, Advanced Programs | United Launch Alliance
| Denver, CO | May 2022 - June 2023
Architected and delivered one of the company's major accomplishments
of 2022. The first high-fidelity C++ simulation model for the next
generation Vulcan-Centaur rocket.
Modernized a legacy monolithic codebase from the 1980s by replacing
~700k lines of unmaintainable FORTRAN with compiled artifacts stored
in Artifactory and deployed using Bamboo CI. This reduced
compilation time from over 12 hours to 4 hours, making an overnight
task achievable during the workday.
Introduced the team to automated tooling locally and added pipeline
checks to merge requests. By automating formatting and linting the
team was able to focus on implementation instead of code style.
PROJECT LEADERSHIP
Undergraduate Research Lead | Orbital Debris Classification | Prescott,
AZ | 2021
Led research applying machine learning to high-resolution 3D scans
of satellite impact debris, developing an innovative Orbital Debris
model in collaboration with the Dean of Engineering, University
Research Institute and NASA.
Developed algorithms in Rust to take point clouds from hi-res 3D
scanners and convert them into solid body meshes to compute physical
characteristics of debris fragments.
Implemented advanced dimensionality reduction techniques in Julia
that improved classification accuracy and speed by magnitudes over
MATLAB.
Founder & Lead Developer | Simple Stock Bots | Phoenix, AZ | 2018 - 2024
Developed a stock market bot in Python that delivered real-time data
and analysis to 20k monthly active users.
Managed paid client feature requests with broader platform
improvements to maintain a sustainable business model while keeping
the product entirely free for over 99% of users.
Managed a Kubernetes cluster that handled all CI/CD builds and
deployments, and load balancing to handle the inconsistent peak
loads that comes with stock market activity.
Technical Lead | Capstone: Spacecraft Detail Design | Prescott, AZ |
2021
Developed a fully dynamic 6-DOF simulation of a rocket landing in
Simulink to design and verify control system before moving to
hardware demonstration.
Demonstrated design with test stand using a real thrust vector
control mechanism and a solid rocket motor. Rewrote simulation
environment in C++ to run on test stand hardware.
EDUCATION AND SKILLS
B.S. Aerospace Engineering | Embry-Riddle Aeronautical University |
Prescott, AZ | May 2022
Bachelor of Science in Aerospace Engineering (Astronautics
Concentration) with a minor in Computer Science
1 Year Data Science Directed Study | Summer Study Abroad for
Mathematics in Iceland
Simulation/Aerospace: NASA Trick, 6-DOF Dynamics,
Hardware/Software in the Loop, Control Systems, GNC Algorithms, Space
Mechanics, Communication Links, DDS, MQTT