Experienced Software Engineer specializing in simulation and modeling of
advanced flight systems for space exploration. Combines a robust
background in Aerospace Engineering with hands-on experience at multiple
space companies, contributing to the development of cutting-edge space
Software Engineer | Blue Origin | Denver, CO | June 2023 - Current
Technologies used: C++, Python, Docker, CI/CD, NASA Trick
Embedded Software Engineer | United Launch Alliance | Denver, CO | 2022
Responsible for writing software to simulate next-generation
rockets, leveraging a unique blend of aerospace and software
expertise to enhance team synergy, resulting in advanced models of
actual flight systems. Additionally, played a pivotal role in
modernizing the company's tools and processes, including updating a
legacy codebase from the 1980s.
Technical Lead | Capstone: Spacecraft Detail Design | Prescott, AZ |
Developed a fully dynamic 6 degree of freedom simulation of a rocket
from scratch, with hardware in the loop, to simulate a propulsive
landing with real hardware in the loop through a test stand using a
real thrust vector control mechanism and a solid rocket motor.
Designed an LQR Control system in Simulink to regulate the attitude
and touchdown velocity of a landing vehicle. Later, implemented the
system in C++ for execution on a microcontroller.
Undergraduate Research Lead | Orbital Debris Classification | Prescott,
AZ | 2021
Utilized machine learning techniques on high-resolution 3D scans of
high-velocity impact debris to create an Orbital Debris
environmental model. Collaborated with the Dean of Engineering,
faculty, and peers to conduct comprehensive research. Additionally,
undertook a directed study focusing on machine learning strategies
for 3D model characterization and high-dimensional data reduction.
Technologies Used: Rust, Julia, Matlab, LaTeX
Creator | Simple Stock Bots | Phoenix, AZ | 2018 - Current
Developed a stock market bot that delivers information and analysis
to group chats with tens of thousands of monthly active users.
Utilized a custom developed abstracted asset API to manage multiple
types of assets from various data sources.
Programmed in purely Python. Used CI/CD to automatically build,
publish, and deploy latest commits to a Kubernetes Cluster. Canary
and stable releases were automatically managed and deployed to users
Embry-Riddle Aeronautical University | Prescott, AZ | May 2022
Bachelor of Science in Aerospace Engineering (Astronautics
Concentration) | Minor in Computer Science
Study Abroad for Mathematics | Iceland, 2018
ACHIEVEMENTS AND OTHER EXPERIENCE
NVIDIA | Tegra K1 CUDA Vision Challenge, Top 50 | 2015
Discord | Verified Bot Developer | 2020
The Hub Grill | Mesa, AZ | Team Leader | 2012-2021
Oversaw franchise expansion to three new locations through effective
external company coordination. Created comprehensive technical
training documentation for hundreds of new hires, reinforcing company
protocols and values. Additionally, fostered a collaborative and
positive workplace culture through team engagement.